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DIGITAL GALLERY

Digital work has always been an important part of my workflow. The programmes I use are: Photoshop CS5 & CS6, Photoshop Illustrator, 3ds Max, After Effects CS6, Premier Pro, Topogun, Mixamo, Memento, AfAutoCad 2013-2015, Google Sketch Up and Unity 5. I am currently learning Zbrush and Rhino and Maya.

Final Project

Final Project

My final project was focused around creating a believable sea creature for James Cameron's Avatar francise.

Final Project Landscape

Final Project Landscape

3D scan Process

3D scan Process

Showing the process of transforming a physical project to a digital model.

Morph Targeting in 3DS Max

Morph Targeting in 3DS Max

Final Project

Final Project

Final Project Top and Side View

Final Project Top and Side View

Texturing in Autodesk Mudbox

Texturing in Autodesk Mudbox

Storyboarding for final project

Storyboarding for final project

Minor Project Large Ground Finch

Minor Project Large Ground Finch

Large Ground Finch for Morph Target

Large Ground Finch for Morph Target

Large Ground Finch Mudbox

Large Ground Finch Mudbox

Event Design Concept

Event Design Concept

I designed and made a textured and lit digital model of an event space and I completed design documents, event design renders & AutoCAD plans/measurements/notes/extended elevations/references details and dimensions.

Event Design Concept

Event Design Concept

A college project, this concept encompassed an architectural expo for Bjarke Ingels Group's (BIG) LEGO House.

Fuchsia Groan

Fuchsia Groan

High poly 3ds Max figure and Mudbox Sculpt

Fuchsia Model

Fuchsia Model

Low Poly 3D Model based on Fuchsia Groan from 'Gormenghast' by Mervyn Peake.

Fuchsia Model 3

Fuchsia Model 3

Low Poly 3D Model based on Fuchsia Groan from 'Gormenghast' by Mervyn Peake.

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